There’s a rule about having numbers or letters in a shot, “Your eyes will always go to the letters and numbers first to see what they say.” I was planning on a personal project to have Wonder Woman breaking some binding chains on a set with some graffiti behind her. So I talked to a […]
Austin is one of the towns I’ve been most excited about visiting as I tour and demonstrate Perfectly Clear. It’s rich with history and culture, and I can’t wait to see and photograph it. Please join me for a fun evening making pictures downtown. We’ll start at the capitol building (meet at the Visitors Center), and […]
Photographs are wonderful things, and one of their amazing characteristics is the detail we can see in a picture. I’m pretty observant of details in face to face contact, so I enjoy the fact that my camera can record those details with great clarity and I can share them with others. However, digital noise sometimes […]
Today is Thanksgiving in the United States and it’s a day to spend time with friends and family. With everyone around, it’s a great time to shoot family photos that can be shared with the family or used for Christmas cards.
I’m in the market for a new camera and it’s been a struggle to decide which one I want. Being a techie, I’ve analyzed every spec and feature from all the cameras, weighed cost and portability, and compared it to the gear I already have. And still no answer.
When I started getting serious about photography, I stopped concentrating on gear and started concentrating on developing a photographic eye. Unfortunately I was not born with the gift of visual acuity. I am glad to report that it is something you can learn. One of my early teachers used self-assignments to help move me along […]
Let night, I got into a quick discussion last night with Tom Hogarty from Adobe about HDR. Yesterday I made a small note in Mason Marsh’s article about Lightroom using a 16-bit HDR file while Aurora, Photomatix, and Photoshop use 32-bit images. Turns out that’s not a completely fair comparison. Lightroom uses a 16-bit floating […]