I am no Chase Jarvis when it comes to using my iPhone. But I do occasionally make a simple snap shot using the iPhone’s built-in camera. One thing that got me playing around more and more with the iPhone is the slew of tremendous apps available to enhance it’s camera. So here, in no particular […]

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(EDITOR’S NOTE: Usually I rely solely on our tremendous in-house reviewer, Conrad Obregon for book reviews – which we publish every Sunday. Conrad is better at this than I am, but once in a while a book comes out that I feel the need to comment on. I assume Conrad will also review this title […]

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Photos and post by Andy Ihnatko EDITOR’S NOTE: You can see Andy’s entire iPhone 3GS Flickr set here. Apple let me have an iPhone 3G S a week and a half before the release date. Here’s a whole bunch of pix I shot as I tested out the features of its new 3 megapixel variable […]

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For me, one of the most exciting things about the Apple iPhone 3Gs announcement at WWDC 2009 was the inclusion of a better camera. While I always thought the original iPhone camera was “good enough,” I knew it could be better. Well I was right. The new iPhone sports a three megapixel camera capable of […]

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Guest Post by Liana Lehua

Collage Lite – Cost: $0.99

Developer: John Moffett

Lite features: Up to 4 photos in a collage at a time. The full version of Collage includes a crop feature.

This review is of the full, paid version of Collage for iPhone on both an iPhone 3G and original iPhone 2G.

Did your mouth drop when you saw Tom Cruise interface with data in Minority Report or watched CSI’s Duquesne* and Delco* visually manipulate and analyze crime scene evidence using the iPhone-familiar pinch and expand technique – moving and re-sizing images around with the swipe of the wrist or a flick of the finger? Whether these clips from Hollywood are familiar to you or not, the were jaw-dropping awesome the first time they aired. If you think this way of interfacing with data is cool, and you’re a photographer, then wait until you learn more about Collage.

While I don’t generally use my iPhone to capture or edit images I may want to use for professional use, I definitely find the benefit of doing so with images I want to have fun with: iPhone wallpapers, Facebook posts, screen captures to share with others, to immortalize my Rock Band supremecy, for example.

To begin, I choose a color for my collage’s background and decide whether I want to work in portrait or landscape mode by holding my iPhone vertically or tilting it horizontally. Then, select an image to work with. I choose to work with one image at a time, apply any filters, and perform actions before adding another photo to my canvas. If I accidentally select the wrong image, I can delete it using the trash can icon. This can be done on any image/layer at any time. Just be careful to have the correct one highlighted. There is no “undo” command to easily bring back whatever you’ve deleted. Moving images in front of or behind others is as simple as clicking on the image. Think of this as being the same as moving an image on top of or below another image/layer.

Delete “layers” using the trash can icon. This function works on the image but does not work for deleting filters, part of the “Actions” menu. In order to change an applied Action, simply call the menu and select a different item. Clicking on the delete icon will delete the highlighted image/layer. Multiple action items can be applied.

Next, I select a filter or an action to apply.

List of Actions:
• Black and White
• Sepia
• Nudge straight
• Remove Frame
• Auto Layout
• Adjust Transparency
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Post by Ron Brinkmann

Cross Posted at DigitalComposting.com

I’ve been saying for a long time now that cameras need to evolve to where they’re an open computing platform. To where all of the hardware on the device can be programmatically controlled by onboard software applications. Unfortunately we haven’t seen a whole lot of movement in this area from the big camera manufacturers, other than a bit of SDK support by Canon and (finally) Nikon and some interesting but cumbersome hackish options.

I know that part of the reason for this is that the software/firmware on a camera isn’t really designed with this in mind – it’s not necessarily an easy change to develop an architecture that would support 3rd party applications. Which is why I’m starting to think that this will end up being solved in the other direction – by dedicated computing platforms that also happen to have camera capabilities. Platforms like, for instance, the iPhone. Continue reading

While we cover a more serious brand of photography here at This Week in Photography, as an iPhone junky and a photographer, I couldn’t help being amused by this statistic I saw on Flickr. According to Flickr, more camera phone photos on Flickr come from an iPhone than any other camera phone, including the much […]

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